11.15.2011

Slave Kinetic Typography

About every 6 months or so I jump headfirst back into the world with the unfortunate moniker of Motion Graphics (I couldn't call it anything more vague if I tried.) This time it was Kinetic Typography. I head the single Slave by Tech N9ne, Krizz Kaliko, and Kutt Calhoun and started thinking about it, a week later the album came out and I went into a fury (now committed to actually doing the whole song), and a week after that I'm done!
Here is the UNCENSORED version:


and the CENSORED version:


The album as a whole is fantastic, you can get it here:
-Campy

11.05.2011

Papagena!

Thomas and I animated a short bit from The Magic Flute!
-Campy

11.01.2011

HÖBO tugs at your heart strings

I finally took some time out to mess around with the HÖBO Rig, I found a few weeks ago. It's an insane amount of fun! (Please note HÖBO was in no way harmed in this bit, he's just that good an actor.)


-Campy
(Hooray 50 posts!)

Here is one more, for good measure


-Campy

10.22.2011

Ollie Rig V3.8

About a month of learning the ins and outs of building a rig, and building a rig to meet the specs of how other people animate, I'm almost done with the OIlie Rig, and I'm finally able to start animating him! This is a demo I recorded to present for our senior project midterm milestone (He also has a jaw control, but I didn't include it in this demo) 


And here is an animation I presented

You can see progress of the whole project at our teams blog http://mothpictures.blogspot.com/
-Campy

9.16.2011

Rigs & Test Animations




I've been working on learning how to rig cleanly, I need to be able to make rigs that other people can pick up and use. The first one is a facial rig for one of the characters in the senior project I'm working on, the second one is a 4 legged rig for the second character (an alien).
-Campy

8.04.2011

Krag Running

So, after 4 days I decided my week of mimes wasn't doing what I hoped it would, it did however confirm my suspicion that vidref is a dangerous road for me and I tend to follow it WAY to closely. I might go back to it later, but for now, here's a dinosaur:

-Campy

7.25.2011

Hacky Sack and Koko

For an Animation Portfolio class this semester I was tasked with, a physical action and a quadruped walk cycle.


I went with Hacky Sack trick called "Drifter"


And used the Koko Rig for the quadruped walk cycle

-Campy
©Digipen 2011

7.16.2011

Free Helium [Remastered]

I got the time to make some changes to my second Junior Project, fixed up the colors, a little bit of the animation, and the rendering/compositing process.


-Campy

6.15.2011

Some "Things"

Last semester I needed a break, that break coincided with George Michael's "Careless Whisper" getting stuck in my head for about 2 weeks. So this happened.


This semester we had a lecture on how to breakdown a whip action and were encouraged to try it with a spine. I took it a little too far.


This is what happens when I'm left to my own devices.
-Campy

5.21.2011

Look at me pout

Every time I see this little pout it makes me laugh,


so I put it up on one monitor, opened Maya in the other and just copied the poses onto norman.


-Campy

5.13.2011

Backflip Sketch

Another sketch with the robot legs rig. Straight ahead, done during a break between classes.
-Campy

5.10.2011

Straight ahead sketches

Over the break and the first few days of the semester I got a chance to do some straight ahead animation. Messing around with rigs, and trying different stuff out. I Don't know what to call them besides "Sketches"

A normal walk cycle, just wanted to focus on the legs & timing.

Same poses as the last one, just changed up the timing to have faster passing poses.

Same poses again, but this time fast contact to down poses.

I found this rig and fell in love with it, I'm definitely going to keep working with him, think I'm gonna give him a mouth when I get the chance.

-Campy

5.07.2011

Guster

Guster tries to get his grandson to use the toilet.

-Campy
©Digipen 2010

5.05.2011

Free Helium

My second semester junior project, I plan to go back in and make some changes this summer, but here's where it's at now.
I had to shrink it down a ton to fit on the blogger page, it can be seen in 720HD on youtube.
I had a lot of fun with this one, can't wait to make the fixes and bring it to the next level.
-Campy
©Digipen 2010

3.24.2011

The Voxel Zombie

So, last weekend I had the wonderfull fortune to see a lecture by Bay Raitt. He brought up Voxel Sculpting, and showed some of the work that he had done in a program called 3DCoat. I've never been a huge fan of sculpting, if it doesn't move, I don't have a ton of interest in it, but I was curious about working with voxels and when he said the program had an "Automatic Topology" tool, I got even more curious. SO at the beginnning of the week I downloaded the trail version of 3Dcoat and started modeling a Zombie from a picture that My friend Kyla Oyamot had drawn last year.Here is the finished rough sculpt (First time I've ever sculpted anything in 3D, so bear with me)

Then I took a shot at the Auto
matic Re-topology

I think I did something to mess up the Automatic Unwrap

Then I tried painting it

Here is the "Finished product"

It also has a rendering tool in it

All in all it was actually a lot of fun, I'm liking the prospect of Voxel modeling, and Maybe in the next year or two it will get integrated into a 3D Package like Maya or XSI or 3DSMax!
Big Thanks to Kyla Oyamot for letting me use her awesome zombie dude!
-Campy
Zombie Character © Kyla Oyamot

2.09.2011

The Dude


First animation to dialogue.
Animated in Maya.
-Campy
©Digipen 2010