Showing posts with label Process. Show all posts
Showing posts with label Process. Show all posts

3.24.2011

The Voxel Zombie

So, last weekend I had the wonderfull fortune to see a lecture by Bay Raitt. He brought up Voxel Sculpting, and showed some of the work that he had done in a program called 3DCoat. I've never been a huge fan of sculpting, if it doesn't move, I don't have a ton of interest in it, but I was curious about working with voxels and when he said the program had an "Automatic Topology" tool, I got even more curious. SO at the beginnning of the week I downloaded the trail version of 3Dcoat and started modeling a Zombie from a picture that My friend Kyla Oyamot had drawn last year.Here is the finished rough sculpt (First time I've ever sculpted anything in 3D, so bear with me)

Then I took a shot at the Auto
matic Re-topology

I think I did something to mess up the Automatic Unwrap

Then I tried painting it

Here is the "Finished product"

It also has a rendering tool in it

All in all it was actually a lot of fun, I'm liking the prospect of Voxel modeling, and Maybe in the next year or two it will get integrated into a 3D Package like Maya or XSI or 3DSMax!
Big Thanks to Kyla Oyamot for letting me use her awesome zombie dude!
-Campy
Zombie Character © Kyla Oyamot

2.22.2010

Almas Color Comps


A few color comps from my Character Design class
Micron Pens, and Copic Markers
-Campy
©Digipen 2010

6.03.2009

Streamline Moderne

Final model sheet.Final Animation

Final model sheet was made in Flash.
Modeling and Animation was done in 3DS Max. Textures were made in Photoshop.
Wood Texture from:
http://texturez.com/
-Campy
©Digipen 2009